As of right now, Mobility Boots are very weak because of the change that happened with 4.3 They have the same MS of Boots of Speed when in combat, lower than any other tier 2 boots in the game. The trade-off being that when out of combat you have more MS than any other boots.
Because of how harsh the MS drop is between in combat and out of combat, I think that a better factor for determining whether you get the speed should be the last time you took damage. Essentially, make Boots of Mobility work like Miss Fortune's passive, Strut.
This would mean that as long as you yourself don't take damage, you're still moving quickly. It would reward players that avoid being hit while fighting and would change nothing for champions that are taking damage before they deal it. It would also put a larger emphasis on kitting Mobility Boots instead of just running from people with them.
Alternatively or Additively:
Since moving between camps is one of the problems for junglers, make it so that the boots don't go down to 25 MS when hit by neutral monsters.
Friday, February 28, 2014
Monday, February 10, 2014
Runic Blessing - Make it Slightly Less Awful
So everyone has seen that tiny shield that some people get at the start of games (Not talking Granite Shield from Malphite here). To say the least, the mastery is bad. 50hp shield only when you respawn. In other words, in order to take any kind of advantage from this mastery, you need to die a lot. And even if you were to die a lot during a game for good reasons, like in kill trades as a tank, it STILL has almost no actual value as a mastery. Especially when you compare it to the masteries on the same tier:
Second Wind - Increases all self-healing effects by 10% while below 25% health.
Legendary Guardian - Grants 1 / 2 / 3 / 4 armor and 0.5 / 1 / 1.5 / 2 magic resistance for each nearby visible enemy champion within 700 units.
So, you can either have a few 50 hp shields, one every time you die, or you can have 10% self healing at critical health or up to 5 armor and 2.5 mr for nearby enemy champions at any time during the game.
There isn't any kind of contest between these masteries.
So, my suggestion is that the Runic Blessing should be refreshed whenever you are in the fountain and out of combat. Somewhat like the Crystaline Flask. This would at least give the talent a small bit of worth compared to the other masteries on the tier that it's on. It would still be inferior, but it wouldn't be completely terrible.
Second Wind - Increases all self-healing effects by 10% while below 25% health.
Legendary Guardian - Grants 1 / 2 / 3 / 4 armor and 0.5 / 1 / 1.5 / 2 magic resistance for each nearby visible enemy champion within 700 units.
So, you can either have a few 50 hp shields, one every time you die, or you can have 10% self healing at critical health or up to 5 armor and 2.5 mr for nearby enemy champions at any time during the game.
There isn't any kind of contest between these masteries.
So, my suggestion is that the Runic Blessing should be refreshed whenever you are in the fountain and out of combat. Somewhat like the Crystaline Flask. This would at least give the talent a small bit of worth compared to the other masteries on the tier that it's on. It would still be inferior, but it wouldn't be completely terrible.
Saturday, January 4, 2014
I'm Coming Bot (Saint's Story) - I'm Coming Home Parody
I'm coming bot
I'm coming bot
Tell the lane I'm coming bot
Let the rain wash away all the pain of yestergame
I know my jungle awaits and they've forgiven my mistakes
I'm coming bot, I'm coming bot
Tell the lane I'm coming
Back where I belong
I've never felt so strong eh
Feeling like there's nothing that I can't try
And if you feel me put your hands high, high, high, hey
And if you feel me put your hands high, high, hey
This is my story this is my song
If you ain't got the smite, don't attempt to try this at home
It's just a poem from a man once living caught
Now I'm in the zone, tell the lane I'm coming bot
Been a long time coming, been a long time coming
This song feel like the greatest of all time coming
Cause I do it B-I-G, I remember we would be high
Who'd have thought we'd be running league when we was knee high
To appreciate the sun you gotta know what rain is
Or cause I'm famous you don't gotta know what pain is
But I bounce back, would ya look at that
I take my spot at the top and I ain't looking back
[Chorus]
I'm coming bot
I'm coming bot
Tell the lane I'm coming bot
Let the rain wash away all the pain of yestergame
I know my jungle awaits and they've forgiven my mistakes
I'm coming bot, I'm coming bot
Tell the lane I'm coming
Hey, confusion like I was losing my blue
But one thing I never lose is my crew
My closet need a lot of cleaning now
I can't sleep cause I don't like the sh-t I dream about
Hey Dear Baron help me get the turrets down
And then help me get my score up
And get back to what I had
If my kills outweigh my deaths, do you think my mistakes is gon even out (even out)
I guess try and see, it's on my KDA, I'm living for my team
Now theys is just as high as me
Talk well, wonder if Counter Logic knew how great I would be when he fired me
[Chorus x2]
I'm coming bot
I'm coming bot
Tell the lane I'm coming bot
Let the rain wash away all the pain of yestergame
I know my jungle awaits and they've forgiven my mistakes
I'm coming bot, I'm coming bot
I'm coming bot
Tell the lane I'm coming bot
Let the rain wash away all the pain of yestergame
I know my jungle awaits and they've forgiven my mistakes
I'm coming bot, I'm coming bot
Tell the lane I'm coming
Back where I belong
I've never felt so strong eh
Feeling like there's nothing that I can't try
And if you feel me put your hands high, high, high, hey
And if you feel me put your hands high, high, hey
This is my story this is my song
If you ain't got the smite, don't attempt to try this at home
It's just a poem from a man once living caught
Now I'm in the zone, tell the lane I'm coming bot
Been a long time coming, been a long time coming
This song feel like the greatest of all time coming
Cause I do it B-I-G, I remember we would be high
Who'd have thought we'd be running league when we was knee high
To appreciate the sun you gotta know what rain is
Or cause I'm famous you don't gotta know what pain is
But I bounce back, would ya look at that
I take my spot at the top and I ain't looking back
[Chorus]
I'm coming bot
I'm coming bot
Tell the lane I'm coming bot
Let the rain wash away all the pain of yestergame
I know my jungle awaits and they've forgiven my mistakes
I'm coming bot, I'm coming bot
Tell the lane I'm coming
Hey, confusion like I was losing my blue
But one thing I never lose is my crew
My closet need a lot of cleaning now
I can't sleep cause I don't like the sh-t I dream about
Hey Dear Baron help me get the turrets down
And then help me get my score up
And get back to what I had
If my kills outweigh my deaths, do you think my mistakes is gon even out (even out)
I guess try and see, it's on my KDA, I'm living for my team
Now theys is just as high as me
Talk well, wonder if Counter Logic knew how great I would be when he fired me
[Chorus x2]
I'm coming bot
I'm coming bot
Tell the lane I'm coming bot
Let the rain wash away all the pain of yestergame
I know my jungle awaits and they've forgiven my mistakes
I'm coming bot, I'm coming bot
Tell the lane I'm coming...top
Friday, January 3, 2014
New Move Command - Simple Move
One of the things that I find very frustrating in league is when the basic form of move isn't really what I want. I don't want to autopath through a dangerous area by mistake. I don't want to auto attack an enemy champion instead of going towards a wall. I don't want to go around baron pit to get inside, I want to go straight towards it and hit a wall so I can throw a ward inside.
So, I suggest the creation of a new kind of move, one that doesn't involve attacking or pathing but literally sends your champion in a direction without taking anything else into account. It'll let you run constantly into a wall, it'll send you at a champion, not to attack them, but to stand where your cursor was. A simple move command.
This will make hopping walls with abilities like Riven Q and Nidalee cougar W much more consistent while adding depth to the options that a person has in how they control all of the champions. Not to mention it'll help people combat some of the awful autopathing problems we all run into.
So, I suggest the creation of a new kind of move, one that doesn't involve attacking or pathing but literally sends your champion in a direction without taking anything else into account. It'll let you run constantly into a wall, it'll send you at a champion, not to attack them, but to stand where your cursor was. A simple move command.
This will make hopping walls with abilities like Riven Q and Nidalee cougar W much more consistent while adding depth to the options that a person has in how they control all of the champions. Not to mention it'll help people combat some of the awful autopathing problems we all run into.
Saturday, December 28, 2013
Ziggs Hexplosive Minefield
There are a bunch of things that could be done with Ziggs to bring him back in line a tad. Mana costs, CDs, base damage. But I think that one of the best ways to make his kit less powerful is the nerf the duration of his Hexplosive Minefield (E). Right now, the minefield lasts 10 seconds. That's a really freaking long time. It's so long that with 40% CDR you can actually have 100% uptime on the mine field (9.6 second CD at 40%).
So, to tone down his zone control without changing the spammy AoE aspects of his kit, change the mine field to last less time, somewhere between 5 and 7 seconds.
Essentially, this will give champions and players more opportunities for counterplay against his mines. They can wait them out before making moves instead of simply needing to run through to get past. There will be downtime on the mines that people can use to make plays, as they should be able to.
So, to tone down his zone control without changing the spammy AoE aspects of his kit, change the mine field to last less time, somewhere between 5 and 7 seconds.
Essentially, this will give champions and players more opportunities for counterplay against his mines. They can wait them out before making moves instead of simply needing to run through to get past. There will be downtime on the mines that people can use to make plays, as they should be able to.
Sunday, November 24, 2013
Fixing Targon's Items
I'm all for supports having more gold income. It's awesome for a support player like myself to be able to buy more items and not have to spend so much gold on wards.
But Relic Shield, Targon's Brace and Face of the Mountain shouldn't be so strong that they make jungling less preferable to a duo top after buffs. ADCs shouldn't be getting it with regular consistency to make their supports have almost carry level income.
I don't think that the item should get nerfed by itself, it's a fun item and very interesting to use. But getting two Taron's in lane shouldn't be a viable option.
So, I propose that if you have a Targon's item, you cannot benefit from the Spoils of War passive that Targon's have.
In other words change the item description from this:
UNIQUE - SPOILS OF WAR: Basic attacks execute minions below 200 (+100% AD) health. This effect requires a nearby allied champion to trigger. Recharges every 30 seconds, up to a maximum of 2 charges. Killing a minion while Spoils of War is available heals the nearest allied champion for 2% of your maximum health and grants them gold equal to the kill plus 5.
But Relic Shield, Targon's Brace and Face of the Mountain shouldn't be so strong that they make jungling less preferable to a duo top after buffs. ADCs shouldn't be getting it with regular consistency to make their supports have almost carry level income.
I don't think that the item should get nerfed by itself, it's a fun item and very interesting to use. But getting two Taron's in lane shouldn't be a viable option.
So, I propose that if you have a Targon's item, you cannot benefit from the Spoils of War passive that Targon's have.
In other words change the item description from this:
UNIQUE - SPOILS OF WAR: Basic attacks execute minions below 200 (+100% AD) health. This effect requires a nearby allied champion to trigger. Recharges every 30 seconds, up to a maximum of 2 charges. Killing a minion while Spoils of War is available heals the nearest allied champion for 2% of your maximum health and grants them gold equal to the kill plus 5.
To something like this:
UNIQUE - SPOILS OF WAR: Basic attacks execute minions below 200 (+100% AD) health. This effect requires a nearby allied champion to trigger. Recharges every 30 seconds, up to a maximum of 2 charges. Killing a minion while Spoils of War is available heals the nearest allied champion that doesn't own a Relic Shield, Targon's Brace or Face of the Mountain for 2% of your maximum health and grants them gold equal to the kill plus 5.
This keeps Targon's items as a viable support option without making double Targon's lanes so strong, or even viable.
Tuesday, November 19, 2013
Cho'Gath Vorpal Spikes Tweak
I would like to make a small change to Vorpal Spikes.
Instead of this:
TOGGLE: Whenever Cho'Gath performs a basic attack, he will launch spikes dealing magic damage to enemies in a line in front of him.
I would like to change it to something like this:
TOGGLE: Whenever Cho'Gath performs a basic attack, he will deal on-hit magic damage and launch spikes dealing magic damage to other enemies in a line in front of him.
Instead of this:
TOGGLE: Whenever Cho'Gath performs a basic attack, he will launch spikes dealing magic damage to enemies in a line in front of him.
I would like to change it to something like this:
TOGGLE: Whenever Cho'Gath performs a basic attack, he will deal on-hit magic damage and launch spikes dealing magic damage to other enemies in a line in front of him.
Essentially, I want Vorpal Spikes to do on-hit magic damage and the spikes launched to not affect the target that you are auto attacking.
I want to make this change because when CSing as Cho'Gath you can actually auto attack a minion that has low enough health to die to your auto attack and spikes but because there is a small window between the damage of your auto and the damage of your spikes, you can lose the CS to other sources such as your own minions.
While one could argue that this isn't a problem if you're careful, I think it's a pointless increase in skill required to CS as Cho such that there is a health level where you will lose the CS in between two ranges of health where you would get the CS.
This change won't affect his balance in any meaningful way. It will mostly be a quality of life change for Cho players enabling less problematic CSing.
This change won't affect his balance in any meaningful way. It will mostly be a quality of life change for Cho players enabling less problematic CSing.
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