Friday, June 21, 2013

New Mechanic - Physical Shield

Today I was watching a league game and noticed a Morgana spell shield.  I liked that it wasn't just a normal shield, that it stopped disables and only absorbed spell damage.  I liked that it wasn't white on the health bars but green.  So I started thinking to myself, "What other kinds of shields could there be?"

And I thought up an idea of a new kind of shield, similar to a Morgana shield, but instead of magic based, it would be physical based.  The color on the health bars could be a different color as well, I was thinking perhaps green orange or red.  And instead of stopping disables, it would stop a different brand of debuffs, such as resistance reductions and vision debuffs.  Instead of absorbing all damage or just magic damage, it would absorb physical damage.  This new ability could be given to a new champion or perhaps an old one during a rework.

Here is the description of Morgana's shield:

ACTIVE: Places a shield around target friendly champion for up to 5 seconds, absorbing magic damage and preventing disables while the shield holds.

Here is what the new move might look like:

ACTIVE: Places a shield around target friendly champion for up to 5 seconds, absorbing physical damage and preventing vision/resistance debuffs while the shield holds.

This kind of mechanic wouldn't be game breaking in any way.  In fact if you were to compare it to Black Shield it has a much smaller impact.  However it's something new that might be interesting, especially if it was given to a support.

Monday, June 17, 2013

Hungering Strike - The Chomp Treatment

As of now I would say that Warwick isn't a strong champion, especially as a jungler which is really what I believe to be his main purpose as a champion.  His pre-6 presence is almost non-existant and his post 6 presence is only dangerous is his ult is ready to use.  And unlike champions like Diana his post 6 ganks won't all be with his ult ready to go unless he ganks very infrequently.

However, because of how he works, between his sustain, damage and his skillset, I don't think it would be wise to buff him in too significant a manner.  But one change that I think would really help to give him at least Some pre-6 pressure would be to give his Q, Hungering Strike, the same treatment that Trundle's Q, Chomp got.  That is, give it a significant slow that is very short in duration.

This would essentially give Warwick a little bit of pre-6 CC without making him imbalanced.  And in specific it would help him in getting to a target in order to apply red buff which is a major problem he has.  The cooldown isn't short enough that this change would cause major problems and it isn't a big enough buff to push him over the top in any way.  Essentially it would give him that little extra kick in order to no longer be an almost non-factor.

The change could look something like this:

ACTIVE: Warwick swipes at a target enemy, dealing magic damage for the greater value between a flat minimum amountor a percentage of the target's maximum health (if the target is a champion), plus additional bonus damage based on his ability power and slowing his target by 75% for 0.1 seconds. Hungering Strike can only deal the flat damage to minions and monsters.
Warwick heals himself for 80% of the damage dealt (after reductions).

Tuesday, June 4, 2013

Quinn - Vault

This particular mechanic might be working as intended, but I don't believe that it should work the way it does.

As of now, Vault interrupts channels and casting, which is fine, I think it's a good mechanic for Quinn ot have considering her kit.  However, also as of now, if Quinn is kitting and uses vault to make distance, champions can have casts ready such that the moment she hits them, she gets hit by those spells.  The main problem I have with this mechanic is in regards to spells like Flip from Singed.  Using your kit as Quinn to kite actually gets you thrown into the enemy team, which in my opinion is kind of silly.

At least with other abilities that Flip overrides, they are in a position such that they would be flipped had they not used their ability.  Vault is different.  You are actually outside of Flip range before you use it, but you use it in order to make more difference.  The tool that Quinn is given to kite shouldn't work against her just because of what I believe is an unfortunate mechanic.

So I suggest this change.  When Quinn is using Vault on an enemy champion, she cannot be targeted by the champion she is vaulting towards near the end of her leap.  This leaves counterplay by other members of the team to stop her.  Which I think is fine, some counterplay is always a good thing to have.  But to have your major kitting skill be hardcountered by certain champions without any actual thought involved seems a little too much.