Sunday, September 29, 2013

Change Sheen or Trinity Color

This isn't a balance change or anything like that but it's something that's been bugging me ever since Iceborn was made an item.

Iceborn is blue.  Lich bane is purple.  Sheen is red.  Trinity is red.  Notice something?  Yeah, two of the items are the same and the rest aren't.

Either Sheen or Trinity should have the color on the passive Spellblade changed.  Yellow, orange, green, whatever, one of the two should change.  If it were me, I would make the observation that Trinity is a yellow item and that we already had a yellow particle for Lich bane so that shouldn't be too hard of a change to make.

Friday, September 20, 2013

IP Multiplier - Good Behavior

This is an idea that I've seen thrown out a few times.  If you behave well in game, you should be rewarded with higher IP gains.  There are plenty of ways this could be implemented but this is how I would do it myself.

Everyone should have a new bar, call it Influence perhaps.  This bar would be similar to the bar that shows you how close to rerolls you are when playing ARAMs.  Only instead of going down once you get to 1 reroll or after using a reroll, this bar will go up and down depending on how you act in game.

Essentially for every game that you aren't reported, your bar will go up a small amount.  Every game that you get honor, your bar will go up even more.  More honors can be higher gains.

On the other hand, if you play a game and get reported, your bar will not go up at all, and if the tribunal gets enough reports then your bar will be pushed back down to 0 or perhaps lowered by a high amount.

There will be a bunch of things to contain common problems.  For instance if multiple people in a premade report you then it will only act as if one person reported you.  If your friends or premade members give you honor it will count for a very very small amount compared to randoms.  If reports turn out to be bogus in the tribunal, gains you would normally have gotten will be returned.

I'm sure this system would require a lot of minutia, planning and coding but I think it would address a lot of issues.

It would reward people for good behavior, resulting in less toxicity.  It would also fix the problem of low IP gains which a lot of people complain about it.  But it would do it in a way that doesn't simply give more IP.

Thursday, September 12, 2013

TF - Pick A Card Change

I think that TF is weak enough after his recent slew of nerfs to make a change that I've wanted for a long time.

TF should have a baseline card and card rotation.  In my opinion it should be Blue - Red - Gold.  Every time.  Not only would this remove RNG from the game (Yay!  Yay!  Yay!) it would make the change to his W lock time much more reasonable.

Another added benefit of this change would be that TF would not be able to luckily draw a gold card out of nothing.  He would have to wait through at least two card changes in order to get access to his hard CC.

And while this would certainly lower the skill needed to play TF (not something that I normally advocate) I believe that the removal of RNG is entirely worth the skill floor and cap being lowered.