Monday, March 17, 2014

Nautilus - W Changes

As of now Nautilus's W reads like this on the LoL Wiki:

ACTIVE: Nautilus gains a shield that absorbs a certain amount of damage. The shield dissipates after 10 seconds if not already destroyed. While the shield persists, Nautilus's basic attacks are enhanced to debuff all enemies within 175 range of his target, dealing bonus magic damage over 2 seconds. Titan's Wrath also resets Nautilus' basic attack timer when first used.

It scales like this:

SHIELD STRENGTH: 100 / 150 / 200 / 250 / 300 (+ 10% bonus health)
MAGIC DAMAGE: 40 / 55 / 70 / 85 / 100 (+ 40% AP)

Basically, Nautilus get's a shield which scales with max health.  Then, while it's up, his auto attacks to apply a DoT.  

The problem with this mechanic is that as a tank, Nautilus soaks damage.  But a grand majority of the damage he can put out is through his W.  Meaning that in order to do his job as a tank, he fails in his job to do any kind of damage (which most tanks need to do at least SOME of).

So, I propose a change to W.  Make it last only 5-7 seconds, but keep the damage during the entire baseline duration.
In other words, make it more like Lulu's Help, Pix!, where Pix still does damage on AAs even if the shield is broken.  It should read something like this:

ACTIVE: Nautilus gains a shield that absorbs a certain amount of damage. The shield dissipates after 5 seconds if not already destroyed. For five seconds, Nautilus's basic attacks are enhanced to debuff all enemies within 175 range of his target, dealing bonus magic damage over 2 seconds. Titan's Wrath also resets Nautilus' basic attack timer when first used.

This change will make it so that Nautilus does not have insane uptime on his W damage in fights, but he also won't have insanely low uptime on it either.  

Tuesday, March 11, 2014

Better Smurfing - Making Low Level Games Better

One of the things that I've noticed as I've leveled my smurf is that lowbie games are filled to the brim with players who are obviously not playing LoL for the first time.  In other words, the games are filled with smurfs like myself.  And while this isn't a problem for ME, I believe that it's kind of a big problem for people who are new to the game.  They shouldn't have to play with players who can have thousands of wins under their belts when they've maybe played a hundred themselves.  At the same time, plenty of people who are smurfing aren't looking to crush new players (Or at least many of us aren't :|), they're looking to get another account to level 30.

So, why not kill two birds with one stone?  Let's make the smurfs less of a problem for new players while making new levels 30s less of a complete pain in the ass.

Suggestion:  Allow people to attach smurfs to their main accounts giving increased EXP but placing them into a seperate MMR pool for smurfs (Or just give them a higher MMR in general based on their main account's normal MMR).

I think this would be a wonderful tradeoff that would be a net win for everyone.  Smurfs level faster.  New players don't get stomped by smurfs.

Thursday, March 6, 2014

What it Feels Like For a Bronze (What it Feels Like For a Girl - Parody)

Madonna Version - http://www.youtube.com/watch?v=qYwgG2oyUbA&feature=kp
Glee Version - http://www.youtube.com/watch?v=WGZRRJN_JXM

Bronze can ward up
And land their skillshots
Smite drag and nash
'Cause it's OK to be a pro
But for a pro to look like a Bronze is degrading
'Cause you think that being a Bronze is degrading
But secretly you'd love to know what it's like
Wouldn't you
What it feels like for a Bronze

Easy bans
Amu, Malphite, Blitzcrank,
Junglers, do not gank
So never purchase wards

Gold inside but you don't see it
Every Bronze they always say it
When you're typing to your team in chat
Could you not be such a prat

Do you know what it feels like for a Bronze
Do you know what it feels like in this League
For a Bronze

Toxic words that rest on fingers ready, Bronzie
Hands that rest on keyboard keys repenting

Hurt that's not supposed to show
And anger everyone will know
When you're trying hard to be your best
Could you feed a little less

Do you know what it feels like for a Bronze
Do you know what it feels like in this League
What it feels like for a Bronze

Gold inside but you don't see it
Every Bronze they always say it
When you're typing to your team in chat
Could you not be such a prat

Do you know what it feels like for a Bronze
Do you know what it feels like in this League
For a Bronze


Do you know what it feels like for a Bronze
Do you know what it feels like for a Bronze
What it feels like in this League 

Gold inside but you don't see it
Every Bronze they always say it
When you're typing to your team in chat
Could you not be such a prat

Do you know what it feels like for a Bronze
Do you know what if feels like in this League
For a Bronze
Do you know what it feels like for a Bronze
Do you know what it feels like in this League
For a Bronze

In this League
Do you know?
Do you know?
Do you know what it feels like for a Bronze
What it feels like in this League.

Tuesday, March 4, 2014

Kha'Zix - Better Nerfs

While nerfing Kha'Zix's damage is certainly one way to reduce his power, in my opinion the better way to curb his power is to touch on the range of his E.
Right now the baseline range of his hop is 600.  It's about middle of the pack in terms of mobility spells overall and on the short side in terms of actual gap closers.
When evolved, Kha'Zix's E increases 300 range going up to 900, straight to the very top in terms of range on gap closers.  Not only this, but kills and assists refresh the ability.

Important Side Note:
One of the things Riot wanted to do in changing his W was to make it more of an option than a requirement.  But right now, evolving E is a requirement on Kha because it gives him So much more mobility between the reset and the increased range.

So:
Let's make Kha's E evolution give less range, around 200 or maybe even just 150.  This keeps his E evolution very strong by giving it resets and tons of mobility in teamfights but it stops him from hopping the majority of an entire screen onto squishies, deleting them and hopping another almost entire screen away with relative lack of counterplay.

Essentially, this change would make it both harer to get onto his target and harder to escape once that target is dead.  A Kha'Zix will have to play smarter in order to be as effective as they are now instead of simply needing to be more fed.