Friday, September 20, 2013

IP Multiplier - Good Behavior

This is an idea that I've seen thrown out a few times.  If you behave well in game, you should be rewarded with higher IP gains.  There are plenty of ways this could be implemented but this is how I would do it myself.

Everyone should have a new bar, call it Influence perhaps.  This bar would be similar to the bar that shows you how close to rerolls you are when playing ARAMs.  Only instead of going down once you get to 1 reroll or after using a reroll, this bar will go up and down depending on how you act in game.

Essentially for every game that you aren't reported, your bar will go up a small amount.  Every game that you get honor, your bar will go up even more.  More honors can be higher gains.

On the other hand, if you play a game and get reported, your bar will not go up at all, and if the tribunal gets enough reports then your bar will be pushed back down to 0 or perhaps lowered by a high amount.

There will be a bunch of things to contain common problems.  For instance if multiple people in a premade report you then it will only act as if one person reported you.  If your friends or premade members give you honor it will count for a very very small amount compared to randoms.  If reports turn out to be bogus in the tribunal, gains you would normally have gotten will be returned.

I'm sure this system would require a lot of minutia, planning and coding but I think it would address a lot of issues.

It would reward people for good behavior, resulting in less toxicity.  It would also fix the problem of low IP gains which a lot of people complain about it.  But it would do it in a way that doesn't simply give more IP.

Thursday, September 12, 2013

TF - Pick A Card Change

I think that TF is weak enough after his recent slew of nerfs to make a change that I've wanted for a long time.

TF should have a baseline card and card rotation.  In my opinion it should be Blue - Red - Gold.  Every time.  Not only would this remove RNG from the game (Yay!  Yay!  Yay!) it would make the change to his W lock time much more reasonable.

Another added benefit of this change would be that TF would not be able to luckily draw a gold card out of nothing.  He would have to wait through at least two card changes in order to get access to his hard CC.

And while this would certainly lower the skill needed to play TF (not something that I normally advocate) I believe that the removal of RNG is entirely worth the skill floor and cap being lowered.

Friday, August 30, 2013

Oracles - A small change/buff

Hey everyone, sorry I've been so lax on posts but I have a bunch of them in the works.  I did want to post this one though because I think it would be a really solid change, especially because of the effect it would have on balance Right Now.

Oracles is in my opinion pretty well balanced.  It has strengths and weaknesses that are both realistic.  A short range so that clearing wards isn't super easy and safe.  It has a duration so that you can't use it to snowball games like you used to be able to do.  It survives through death meaning it isn't necessarily a huge lightning rod for the enemy team to strike you.

While I think all of these things are great, I believe that there should be a small change added to Oracles.  I think that while the radius for seeing wards and shrooms and things like that should stay small as it is, the radius for seeing stealthed champions should be widened considerably.  With the current strength of Vayne and Rengar being so high right now, I believe that increasing the range that oracles gives you vision of them during your stealth so you have more of a chance for actual counterplay to those mechanics is not only reasonable but would go a long way towards helping to balance those champions.  You could put down pinks fairly easily for Vayne when you see her ult but Rengar can come stealthing/ulting from a huge distance away.  It would even be good for handling Twitch assassinations later on.

And while these champions are balanced to an extent around being able to pull these plays off, there should exist more realistic counterplay than there is.  And I believe that this change to oracles will provide that.

Saturday, August 17, 2013

Your Guardian Support

Alright guys, I got another song that I tweaked.  It's Your Guardian Angel by Red Jumpsuit Apparatus.  Tweaked the words so that they fit for a martyr-like support.

Here you are:

When I see your champ
Tears roll down my face I can't replace
And now that I'm strong I have figured out
How this game turns cold and it breaks through my soul
And I know I'll find deep inside me I can be the one

I will never let you fall (let you fall)
I'll stay bot with you forever
I'll be there for you through it all (through it all)
Even if saving you sends me to respawn

It's okay. It's okay. It's okay.
Seasons are changing
And waves are crashing
And stars are falling all for us
Deaths grow longer and games grow shorter
I can show you I'll be the one

I will never let you fall (let you fall)
I'll stay bot with you forever
I'll be there for you through it all (through it all)
Even if saving you sends me to respawn

Cuz you're my, you're my, my, my carry, my whole life
Please don't throw that away
Cuz I'm here for you
Please don't walk away and
Please tell me you'll stay woah, stay woah

Use me as you will
Kill my wards just for a thrill
And I know I'll be okay
Though my screen is turning gray

I will never let you fall
I'll stay bot with you forever
I'll be there for you through it all
Even if saving you sends me to respawn
[to fade]

Thursday, August 15, 2013

Shaco Boxes - Fix Plis

This isn't a super big deal, but I think that the coding behind Shaco boxes is honestly kind of terrible.

If you were to go into a game right now, you would find that Shaco boxes not only block skill shots, invisibly, they don't take any damage doing so.  I think this is downright stupid.  Either Shaco boxes need to NOT block skill shots, like Teemo shrooms, or they need to take damage from the skill shots like Zyra plants in the fog of war.

There's really no reason they should work like they do and I'm honestly surprised they haven't been changed yet.

Ready Button - Remove Lock In

So what's the point of having the lock in button?  It's to let your team know that's the champion you're going to be playing and to be able to start a game early if everyone is ready (or go to the next round of picking in draft), saving time.

What are the cons of the lock in button?  Trolls can force teams to pick around them even if others picked/called before them.  You can accidentally lock in a champion.  You can lock in something you thought you needed but actually didn't.  And I'm sure there are many other situations made worse by a lock in button.

So, how do we get rid of the cons while preserving the benefits?  Make locking in reversible, make it a ready button.  Yes, it takes away the finality which a few people might like but overall this change will result in less trolling, less accidents in champ select and less toxicity.

Tuesday, August 6, 2013

QoL Change To Queue

So this is just something that I would really love to see added to the client.  Add, into the options, a keybind for taking the queue.  Then you can set it as shift enter or something so that you can accept quickly without having to move your mouse from what you're doing.  This option could also have a secondary option that once you've accepted it minimizes League.

Obviously this isn't any super important change but I think that there are definite advantages without any real cons.