Wednesday, July 3, 2013

Adjustments To Tear + Archangels/Seraphs + Manamune/Muramana

Right now the Tear items are as a whole very strong.  They have low costs for their output and the only "downside" to them is the fact that they require "stacking."  By this I of course mean that in order to get the stronger active abilities of the final items, you need to use abilities etc to get the static mana up to + 750.

Now while this is a unique mechanic to league I believe that it leaves something to be desired.  One one hand, I believe that Tear is too easy to stack on some champions such as Jayce, Karthus and Nidalee, while being much harder to stack on others such as Dianna, Blitzcrank and LeBlanc.  So for those who can stack a tear with ease the upgraded versions are too strong while for those who have trouble stacking their items the upgraded items are on the weaker side.

It could be argued that this difference in relative strength is fine, that it's one of the factors in choosing to go down these build paths.  And there is some validity to that.  But it's my personal opinion that one should choose an item because of how it affects a champion's kit, not because of how the champion's kit affects it.

So, I believe that we should change Tear and it's associated upgrades into something closer to Rod of Ages. That is, the items should stack over time instead of when a champion procs the passive.  This would equalize the items strengths on champions so that the stats and usefulness of the items is what matters and not how quickly or cheaply a champion can stack them.

Then, in order to make sure that the Tear itself doesn't stack too quickly, but give incentive to buy the stronger items, the mana passive could be much slower on the Tear and much faster on Archangels/Manamune.

This is the passive on Tear of the Goddess currently:

Unique Passive - Mana Charge: Each time you cast a spell or spend mana, your maximum mana increases by 4 (3 second cooldown). Bonus caps at +750 bonus mana.

Manamune:

Unique Passive - Mana Charge: Each time you attack, cast a spell or spend mana, your maximum mana increases by 4 (3 second cooldown). Bonus caps at +750 bonus mana.

Archangel's:

Unique Passive - Mana Charge: Each time you cast a spell or spend mana, you gain 6 maximum mana (3 second cooldown). Bonus caps at +750 bonus mana.

This is something along the lines of what I would change it to:

Tear:

Unique - Mana Charge: This item gains 4 bonus mana every 15 seconds.  Bonus caps at +750 bonus mana.

Manamune/Archangel's:

Unique - Mana Charge: This item gains 4 bonus mana every 5 seconds.  Bonus caps at +750 bonus mana.

Champions that want what tear items have to offer would still get tear/the upgrades.  Only now champions that might be a little hesitant to by it simply because it stacks so slowly for them can purchase it as well.  And champions that got it because they could stack it at basically no cost will perhaps think twice before getting it.

There will still be an incentive to get Tear early, and now there will be an incentive to purchase the upgraded versions before they are fully stacked.

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