Friday, April 5, 2013

Master Yi and Alpha Strike

Most everyone has had to lane against an AP Yi at some point.  If you hadn't, well, you're a lucky son of a gun (or you never play mid).  His mechanics are annoying, his sustain is monstrous, he has pretty huge wave clear and he's simply annoying to lane against.

Sure, unless he gets huge and has at the very least a DFG and a Lich Bane he'll never one shot anyone like plenty of burst mages but his mechanics make him, in my opinion, problematic.

Now, I don't believe that AP Yi in his current state is overpowered.  After the nerf to his heal he can no longer tank massive damage after CC CDs are down.  It's still incredibly strong but he can't actively negate almost an entire team's damage.

No, my problem with AP Yi, which has been an issue for as long as I've known the champion, now is the fact that his alpha strike strikes random targets.

Now this is primarily an annoyance to those who have to lane against Yi, but it can also bug a Yi player depending on the RNG (Random Number Generator, i.e. luck/chance in a game).  A player can be far away from a full wave of minions and still get hit by Alpha Strike.  A player can also be right in the middle of a minion wave and Alpha can miss them entirely.

My suggestion is that Alpha Strike should hit targets based on proximity, not random chance.  This means that a smart Yi player can wait until the minion wave is down to three to make sure that they nail the laning opponent or they can put themselves in a more dangerous position by choosing to alpha strike minions deeper in the lane and closer to the enemy champion.

It essentially makes play with AP Yi more active and less passive on both sides.  It makes the laning phase more about positioning, paying attention and skill than just about luck.

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