Saturday, April 27, 2013

Poppy - Tweaking Her Early Game

Poppy is one of those champions that has a rough laning phase but her payoff late game were she to do well is incredibly high.  The only problem is that her laning phase is seriously awful, not just bad, awful.  

Now, I don't want to make her laning phase too good, because like I was saying, it's a trade off to be so scary late game.  But it is my belief that her early game is too weak for her to be viable really.  Which contributes a lot to her lack of play, the amount of risk you take on by picking her.

There's some argument as to what exactly should be done to help Poppy out.  You don't want to buff her in such a way that her late game becomes too scary, and you don't want to buff her early game so much that she does well in lane And has a crazy late game.

So my suggestion is that her early game mana costs should be lowered and have increased scaling cost into late game such that her level 18 costs are the same but her costs early on aren't as high.

As of now, Poppy has the third lowest mana pool, right after Vayne and Ashe.  Her Q is one of the highest costing auto attack resets of it's kind (Wukongs is 40, Blitz's is 25, Jax's is 30, Darius's at rank 1 is 30).  Her W is 70 mana at rank 1.  Her Charge is 60.

In order for Poppy to do her full combo at level 3, it costs her 185 mana out of the 275 mana she has at that same level.  That's over 2/3 of her mana pool.  For one combo.

Simply lowering some of the baseline costs of these spells will allow her to stand more of a chance in lane and be somewhat less risky of a choice.  It won't bring her to a place where her laning is strong or even good, but it will make her more appealing to players and give her more of a fighting chance.

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